PhD, MBA, B.Sc, M.Phil. (Management), Post Graduate Diploma in Marketing & Sales Management, Dip. In Training & Development (Dip TD), PG Diploma in Cyber Law & Information Technology.
Authors: Vaidya R., Nag D., Rani R., Prasad K.
Journal: Journal of Law and Sustainable Development
Publication date: 2023
Publisher: ALUMNI IN
URL: Access Paper
Abstract
Authors: Prasad K.D.V., Vaidya R., Rani R.,
Journal: Humanities and Social Sciences Letters
Publication date: 2023
Publisher: Conscientia Beam
URL: Access Paper
Abstract
Authors: Prasad K.D.V., Vaidya R., Rani R.
Journal: Frontiers in Psychology
Publication date: 29 Mar 2023
Publisher: Frontiers Media S.A.
URL: Access Paper
Abstract
Authors: Vaidya R., Prasad K.D.V.,
Journal: Lex Humana
Publication date: 01 Mar 2023
Publisher: UNIV CATOLICA PETROPOLIS
URL: Access Paper
Abstract
Authors: Vaidya R., Prasad, K. D. V.
Journal: SYNESIS
Publication date: 01 Mar 2023
Publisher: UNIV CATOLICA PETROPOLIS
URL: Access Paper
Abstract
Authors: Prasad K.D.V., Mangipudi M.R., Vaidya R.
Journal: International Journal of Professional Business Review
Publication date: 2022
Publisher: AOS-Estratagia and Inovacao
URL: Access Paper
Abstract
Purpose: The purpose of this manuscript is to develop and present a gamification framework with eight gamifying mechanics for the business environment and delineate how these mechanisms are different in-game and business/workplace considering gamification as an application of games in non-gaming contexts. Theoretical framework: The gamification mechanics has eight framework elements -meaning, accomplishment, ownership, scarcity, employment, social influence, unpredictability, and avoidance. Each framework element has 4 sub-elements. Every framework element has described in detail where do they appear in the game vs where do they appear in the business/workplace and their relevance. Design/methodology/approach: The eight-element gamification mechanics framework developed considering the business in e-commerce industry. Each and framework element was dissected and developed considering in business/workplace environment in parallel with the gaming environment under non-gaming contexts. Findings: The study resulted in the development gamification mechanics framework for a business environment which can be applied in any business environment and workplace. Research, Practical & Social implications: The developed gamification mechanics framework can be used in any business environment/workplace for performance improvement and enhancing employee engagement. We have provided a detailed description of each gamification mechanics framework element, however. The sub-elements may vary from organization to organization and business to business. Before applying this framework the organization should review the framework along with the organization business goals and decide the course of action. Originality/value: The study offers the business and other organization to implement the gamification framework with eight elements for organizational growth, employee engagement. © 2022 The authors.
Authors: Prasad K.D.V, Vaidya R.
Journal: Review of International Geographical Education Online
Publication date: 2021
Publisher: Eskisehir Osmangazi University
URL: Access Paper
Abstract
Authors: Vaidya R., Prasad K. D. V., Mangipudi M. R.
Journal: PACIFIC BUSINESS REVIEW INTERNATIONAL
Publication date: 01 Mar 2021
Publisher: PACIFIC INST MANAGEMENT
URL: Access Paper
Abstract